Thursday, October 15, 2015

Super Mario 3 (NES) Review

It would be crazy of me to do a month of iconic video games and video game

characters without talking about a Mario game.  There’s been so many over the 

years and like I said before, Mario titles are usually the “killer app” for a Nintendo 

console.  


Of course the first Mario game that comes to mind  for most people when they

think retro is Super Mario Bros. 3.  It’s arguably the best game on the NES.  It

wouldn’t surprise me if someone said it was to the NES what “Hey Jude” was

to the Beatles or “Stairway to Heaven” was to Led Zeppelin or something like

that.  


I might have a bit more nostalgia for Super Mario 2 USA, but I do love Super 

Mario 3.  I have the original cartridge, I have the original Famicom cartridge, I 

have it on Virtual Console, I have the Game Boy Advance version, and I have 

Super Mario Collection, the Japanese version of Super Mario All-Stars.  You can 

say I’m slightly obsessed.


With all the promotion Nintendo put behind that game back in the day, it’s no 

surprise.  On top of a fairly memorable tv commercial, Nintendo put a feature 

length commercial in theaters in the form of the movie The Wizard.  The most 

memorable parts of that movie are the debut of the game and the character 

Lucas and his power glove.  Simply put, it’s so bad.  To further promote the 

series, paired with Captain N on Saturday mornings was The Adventures of 

Super Mario Bros. 3, a cartoon flat out bearing the name of the game.


Basically what Nintendo did here was take the foundation that the first game 

laid down and built upon it.  Better graphics and sound, more levels more power 

ups, more secrets, more fun to be had by all.  The graphics are some of the best 

on the console thanks to the MMC3 chip that was also used on Mario 2, many of 

the Mega Man games and Kirby’s Adventure.  Each level of the game is laid out 

like a different world of its own.  Each one has its own personality and flair and 

each stage fits together like pieces of a puzzle to make some of the best level 

design in a 2D platform game.  The stages are all fairly short, there are no mid-

points in any of them, and the level maps weren’t linear, so often you could skip 

some stages in levels, and there are some items you pick up later in the game

to get you through quicker.  On top of the warp whistles, which I’ll get into later.


Musically the game is a real treat.  The jazzy themes are all instantly identifiable 

as being from Super Mario 3.  I don’t think it’s the kind of thing you’d really want 

to listen to outside of the game, but that’s just not my thing.  But when I’m playing 

Super Mario 3, I can’t imagine anything other than Koji Kondo wrote for this 

game.  Overall, I feel a lot about the game has aged remarkably well.


A few years ago there was some speculation going around on the Internet about

how Super Mario Bros. 3 was really a stage play.  If you type Mario 3 stage play

into google you’ll find it, so I won’t go into that here.  The way I see it, it’s already

a work of fiction, it’s a video game.  I never heard anything about the designers 

or developers speaking up on the subject.  So it’s completely open to 

interpretation.


This time around the story goes something like this:  Bowser, the King of the 

Koopas lets his Koopalings loose.  Turning the chieftains of the lands of the

Mushroom Kingdom into animals.  But after the seventh king was restored, a

note arrives stating that Bowser had kidnapped the princess again.  So our

hero Mario goes right into the depths of the Koopa Kingdom to rescue the

Princess.  But Koopa’s prepared with a literal army at his disposal mobilized

to take our favorite plumber down.


But things aren’t so bleak as Mario has a ton of tools at his own disposal, the 

already familiar super mushrooms, fire flowers and star men return, and in

addition to those we also have a series of suits and the super leaf.  The super

leaf turns Mario into raccoon Mario, he can melee enemies with his tail and

fly short distances after building up a full head of steam.  He can also slow his 

descent by repeated taps of the jump button.  This comes in very handy in

stages which involve heavy platforming.  These abilities plus the ability to 

turn into a stone statue are available while using the Tanooki suit.  Adopted

from Japanese folklore, just minus the ridiculously huge testicles.  Other

suits include the Frog suit which is crap on land, but enables faster swimming

with more control.  Also there’s the Hammer bros. suit, which allowed Mario

to throw deadly hammers and gave him a shell that made him impervious to

fireballs.  There’s also a handful of other tools Mario can pick up including

music boxes and clouds to help him along.


One of my favorite features of Mario 3 is the ability to “bank” power ups picked 

up in mushroom huts and bonus games, because no one wants to play as regular 

Mario.  One thing you may notice is how frequently you will pick up a star man 

from fighting hammer brothers or their fireball or boomerang throwing  

counterparts.  At first you might think starting off a stage with invincibility for

maybe 30 seconds at most is kind of useless.  But it’s the quickest way to jump

in and dispatch the roaming enemies on the level map.  If you ask me it’s more

useful than wasting them in a stage.


This being a review, I guess the most stand out nit pick I could possibly make is

a pretty common one.  That would be the lack of a save feature.  With the 

multitude of stages in each of the 8 levels, getting through them all in one sitting,

is kind of a pain in the butt for an adult with responsibilities and other stuff to do

than playing a video game all day—not that I regret doing just that for the purpose

of this review.  I read somewhere that the developers  included the warp whistles 

as a way to make up for the lack of a game save or password feature.  No idea 

whether or not that’s true.  But I guess you can run through the first level or so, 

building up extra lives (which is very easy to do in the first two levels or so) and 

banked power ups as best you can, and then warp to later stages to get through t

he game, but there  is an air of satisfaction you lose out on if you skip over stuff.  

I don’t think of myself as a completionist, but there’s that sense of discovery you 

lose out on by warping past stuff.  That kind of lessens the experience.  Playing 

the All-Stars or Super Mario Advance version of the game you get game saves, 

and you can pick up where you left off with virtual console or playing on a Retron 

5 which is pretty nice.


In speaking of different versions of the game, I don’t know how many of you are

familiar with the differences between the US and Japanese versions of the game.

The original Japanese version is a bit more difficult, with any time you get hit as

a powered-up version of Mario, you go back to regular small Mario, just like you

do in Super Mario 1.  Also there’s this kind of cool animation of the suits falling

away from you body as you get it in the Japanese version instead of just a puff

of smoke.  There are some other level design tweaks here and there, but many

of the changes seem to be to make the American version slightly easier than its 

Famicom counterpart.  However in Super Mario Collection, many of the tweaks

made to the NES version of Mario 3 are present.  So I assume that Nintendo

decided they preferred the NES version to the Famicom.  The Super Mario

Advance version is graphically based on the All-Stars version, but adds it’s

own little intro cinematic, and gives you the ability to bank more power ups than 

you could in any of the other versions, which is a nice touch.  


Oh, this me going totally off track, but am I the only one who thought the 

boomerangs the boomerang bros throw look kind of like gym socks?  Just

something about the stripe on the one side made them look kind of like  socks 

to me.  I know, I’m weird.  Another thing which might make me seem a little 

weird is that I really prefer the look of the visuals on the 8 bit versions over the 

fancier upgraded Mario Advance or All-Stars versions.  Mario looks kind of like he 

got a bad spray tan or something in these versions.  The simpler graphics of the

8 bit versions just look cleaner and more appealing to me.


There’s quite the lasting legacy to Mario 3.  A lot of the later games feature a

lot of elements introduced in Mario 3.  The suits make a return in Mario 3D Land

and many later games have a similar level map setup.  Personally I’d love for

some more elements from Mario 3 made a return.  I think a raccoon tail in a New 

Super Mario Bros game would be awesome.


Usually I end my reviews by saying whether or not I recommend a game.  I don’t

really think that is all that necessary here.  I spent a nice chunk of the beginning

of this review saying how much I like it.  So I won’t repeat myself here.


What do you like or dislike about Super Mario 3?  What elements from the game

would you like to see make a return in modern Super Mario games?  Any fond 

memories of this game you’d like to share.  Feel free to leave a  comment down 


below.  Hope you’ve enjoyed this look at Mario 3. 




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