Thursday, October 8, 2015

The Legend of Zelda: A Link To the Past (SNES) Review

Ever since I did the review of Zelda II last month, I’ve been thinking of giving a

similar treatment to its follow up.  To be honest, the thought of doing such a thing

is actually slightly intimidating.  We’re only talking about my FAVORITE Super

Nintendo game of all time here.  To be perfectly honest, this review hasn’t exactly

written itself.  I’ve already tried to re-write it three or four times.  Not to mention

losing a save file better than three-quarters through the game and having to

start over from scratch, at least the second time I recorded my full play through.

Which I hope explains why this took a little longer than planned to complete.


Without any further ado, let’s do this:


It seems to me there are two separate factions of Zelda fans.  Those who prefer

the 2D Zelda games and those who prefer the 3D games.  I think it may be kind

of obvious which side of the fence I’m on.  I’ve tried, and I really have to admit,

I have a hell of a time getting into the more story-driven 3D titles.  I much prefer

the simpler exploration-based 2D games.  Sometimes I feel as if I haven’t given

them a fair shake, so maybe I’ll be giving Ocarina another go sometime in the

near future, but that’s for another time.  Right now, we’re here to talk about A

Link to the Past.


Not unlike Super Mario Bros. 3 was a return to form of sorts for that series, A 

Link to the Past was one for the Zelda series.  Nintendo decided to leave the 2D 

side scrolling behind with Adventure of Link and go back to the overhead view of 

the original game.  Just like Zelda 1, it has selectable sub weapons, dungeon 

exploring, secrets, blowing up walls, heart containers, all of those things and then 

some are here for your enjoyment; now in beautiful 16-bit glory with orchestrated 

MIDI sound.


In this installment, we meet different incarnations of Link and Zelda.  This game

is considered a prequel set many generations prior to the events of Zelda 1.

If you’ve seen my Zelda II review, you already know my take on the mythology,

so I won’t trouble you with any of that.  Regardless, Zelda games should be

judged on their own, not how the fit into some continuity.  They’re legends,

not some serialized adventures.


The story of this game is summarized something like this:  There once was an

all-powerful force known as the Golden Power, what we all know as the Triforce, 

hidden away in a Golden Land, which many had sought to obtain, but all had 

failed.  One day evil forces came through from the Golden Land, so it was sealed 

away by seven sages.  The seal was thought to be permanent, after many years 

later when an evil wizard known as Agahnim set into motion his plan to break the 

seal, killing the King of Hyrule and kidnapping seven maidens who had 

descended from the sages who closed the gate to the Golden Land, now 

corrupted by evil  and known as the Dark World.  Among those maidens was 

the Princess Zelda.


Here’s a little weird side note, that name Aganihm.  Back when this game first

came out, I was studying German in school and there’s a word in German

meaning “pleasant”, angenehm.  Learning the villain’s name and this word

around the same time, I confused the two.  Looking back I find kinda amusing.


That of course being where the story of this game starts.   Link helps Zelda

escape the palace and then sets out to obtain the means necessary to wield

the Master Sword.  Before doing so, he must find three magic pendants.  Upon 

achieving the Master Sword, Link finds that Zelda has yet again been kidnapped.  

Link confronts Agahinm, and finds himself cast into the Dark World.  In the Dark 

World Link discovers the locations of where the seven maidens are being held 

captive and rescues them discovering the true identity of Agahnim in the process.  

(Spoilers it’s Ganon.)  


While this game doesn’t have the hugely spread out map of Zelda II, it still

has an epic feel to to its design.  Hyrule’s over world and the Dark World

are parallel dimensions with many similarities and differences.  There are

a few instances where an event in one world will trigger something in the

other, and there are plenty of puzzles and obstacles to traverse in both

worlds.


While it’s possible to tackle some of the dungeons out of order in this game,

this game is more linear than the original.  There are a few items you will

need to further your journey that are found in dungeons like the hammer,

the hookshoot, and the cane of Somaria.  I’d actually compare this to Zelda

II in this way.  It’s not always wise to attempt some dungeons out of their

intended order, despite it being possible.


This game introduces a number of items and features which I don’t think

the Zelda series would be the same without.  A favorite of mine is the

hookshot, a weapon that helps you in your travels which would be just

as fitting in Batman’s utility belt as it is in a Zelda game.  Also, even though

potions first appeared in Zelda 1, requiring an empty bottle to use one, first

came to be here.  I love how you can hold a fairy in a bottle and it will revive

you if you fall.  Think of it as life insurance.


Another thing I love about this game is the music.  Every bit of music is ever

so memorable.  It really showed off what the Super Nintendo was capable

of in the sound department.  To this day, A Link to the Past features some of

my favorite music in all of the Zelda series.  I’m venturing off topic by 

mentioning it, but I was so happy when I first heard how many of the songs

from this game were re-arranged for A Link Between Worlds, but that’s 

another story for another time.


Visually, this game is a treat as well.  The Super Nintendo had some other

games with similar overhead views that came later, but for it’s time.  Link to

the Past stood out.  Games like Secret of Mana may look a little better now,

but in 1992, this wowed a number of us.  Little things like seeing the trees

down below when you’re atop Death Mountain are still pretty striking.  I

love the effect of Link standing in the waterfall after you emerge from the 

Waterfall of Wishing, complete with lapping sound effect.  It’s not exactly

Bioshock water effects, but just being able to go in the water without dying 

was a big freaking deal back then.  The animations of many of the enemies,

especially bosses still really stand out to me too.


In speaking of those bosses, you know how some people say Zelda games

lack in creativity in how you always need a certain weapon to beat them, so

no arrows, you’re screwed.  No bombs, you’re screwed… and so on.  One

nice thing here is that frequently even though an enemy might be weak to a

specific weapon, there are usually alternate methods.  While these alternate

methods work, they usually take considerably longer.  However, if you know

the weaknesses, the bosses seem kind of easy compared to the dungeons

they reside in.


And some of those dungeons, especially the later ones can be brutal. Almost

to the point of controller throwing.  The Ice Palace seems to be something a

number of gamers complain about, but I felt like the platform riding in Turtle Rock 

was the bane of my existence, that got to me worse to the ice palace ever did.

But it’s the kind of difficulty where once you’re past it, you get that feeling of

accomplishment that usually only retro games can give you.  So in the end,

it’s still worthwhile even if you find yourself nearly ready to throw your controller.


Now if you’ve never played it, should you?  Abso-freaking-lutely.  To me, this is

one of the essential Super Nintendo titles out there.  So I think you’re missing

out if you haven’t.  It’s easy to find yourself a copy of the game.  It was the 

number-five best selling Super Nintendo game of all time, moving  over 4.6 

million copies worldwide.  It was later issued on the Game Boy Advance, which 

was a faithful port, however the addition of some voice effects lifted from Ocarina

of time every time Link attacks does get rather annoying.  You can also find the 

game on Virtual Console for the Wii and Wii U, so the game is pretty easy to get 

a hold of.


Even though I think it’s kind of common knowledge, I still think it’s worth noting

that the 3DS saw a follow up to A Link to the Past in the form of A Link Between 

Worlds, which was actually called “Triforce of the Gods 2” in Japan.  I can’t really 

call it a direct sequel, but it’s set in the same incarnation of Hyrule, generations 

after the events of Link to the Past.  It draws a lot of inspiration from the Super 

Nintendo game, enough that some almost consider it a re-make or re-imagining.

No surprise here, but I’m quite fond of it.


In closing, like with the original Zelda, this one gets my highest recommendation.

I really can’t say it any better than that. I’d love to hear from you:  what are your

favorite memories of Link to the Past?  What do you love about the game?  

What do you hate?  Do you prefer the 3D or 2D Zelda games?  Leave a comment 

down below.  Hope you’ve enjoyed this review, thank you for watching.  I’ll see


you next time.  Take care.




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